But it’s the complimentary, character-specific abilities that are refreshed in each chapter that compelled me and my partner to work as a team and make It Takes Two a special style of platformer, turning seemingly simple ascents up the side of a cliff face into carefully choreographed back-and-forths and coordinated chants of “3-2-1-Go!” The platforming essentials are on point, with May and Cody’s jump, double-jump, and air-dash abilities being supremely responsive and allowing for effortless levels of platforming precision. Importantly, every action feels fantastic to perform. May and Cody’s journey from their garden shed back to their house takes them on dazzling detours through everywhere from outer space to a tiny nightclub housed inside an air conditioning vent (attended by grooving hordes of anthropomorphic glow sticks, naturally), and serves as a sustained, 10-hour-long blast of co-op platforming bliss that’s constantly conjuring up new ways to engage and entertain. The world around you isn’t merely supersized, but augmented with all manner of fabulous contraptions and anthropomorphic everything. This utterly superb co-op platformer manages to cram in enough unique and exhilarating gameplay ideas to give Shigeru Miyamoto a migraine, with not a single dud among them.Ĭentering around a pair of pint-sized parents, May and Cody, It Takes Two is a bit like Honey, I Shrunk the Kids if the director had been tripping on LSD. But most importantly, you must always remember when it’s your turn to take the garbage out - something Hazelight Studios has certainly done during the development of the almost entirely garbage-free It Takes Two. A healthy marriage is like the ultimate co-op game: You have to know when to give and take, when to push and pull, and when to talk and when to listen.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |